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hitzzey site bg EQUALISED_edited.jpg
hitzzey site bg EQUALISED_edited.jpg

    This was my first time learning to use the puppet tool in Adobe After Effects, so I made something very simple. 

It was a stationary pose so range of motino was limited. I realized if I made separate limbs and individual body parts it could've made a better quality animation with more options. 

    Overall the experience gave me an understanding of how videogame animations worked, and how I could exploit the technological convenience to animate more dynamically interesting scenes.

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